Vision to the side and back is scary at first but you get used to it, mostly thanks to a convex mirror insert on the outside rearviews. You can’t see behind you unless you’re backing up and looking at the backup camera, and even then the screen is really hard to see. Some backups were done on faith. Give a wide berth to everything within about two blocks.
"It was unbelievable," Miller recalled of his first months at Ford in the 2003 interview with Automotive News. "During World War II they lost money on cost-plus contracts. Now that takes some skill, to lose money on a cost-plus contract."
Where the Micra shines is with it’s steering. Yes, it is lighter and less feelsome than the best in class, but at low speeds the car is easy to thread through tight spaces, and yet direct and accurate when you want to corner with gusto. Add in Nissan’s Chassis Control traction system, which brakes individual wheels to help corner tighter, gives this little supermini superb balance in the corners.
What you’re looking at is the rumored baby NSX that has been talked about among Honda fanatics for quite some time. We have bad news and good news about it: It’s not a real car, but you can drive it—at least virtually. The Honda Sports Vision Gran Turismo is a digitally rendered concept car made specifically for the latest edition of the Gran Turismo game for Playstation 4, called Gran Turismo Sport. It has us salivating over the possibility of a real-life Honda sports car in this same vein. A mid-engined two-door coupe with futuristic but not outlandish styling cues, the Sports Vision certainly shares some visual DNA with the current Acura NSX. Its low, angular front end is similar, as are the large air intakes aft of the doors. Although it doesn’t actually exist, Honda says that the Sports Vision Gran Turismo only weighs 1982 pounds thanks to several carbon-fiber bits. That featherweight construction makes the car’s hypothetical powertrain—a 404-hp turbocharged 2.0-liter four-cylinder with VTEC mated to an eight-speed dual-clutch automatic transmission—particularly enticing, as it would give the car an highly impressive power-to-weight ratio. A tight two-seat cabin features an unconventionally shaped spaceship-like steering wheel and a minimalist dashboard with two climate-control knobs, a few toggle switches, a push-button shifter, and not much else.
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The other oversteer situation happens on the exit of a corner, and usually happens when too much power has been applied. You'll see this situation in TV shows where presenters drive powerful rear-drive cars in tyre-smoking burnouts, and it's the basic principle behind the drift movement. Again, if this happens in the real world, you need to steer in the direction of the skid to mitigate the situation. Braking suddenly will only make the situation worse, so you need to try and be smooth and either maintain speed or scrub off speed gradually while adjusting the steering so that the nose of the car is pointing in the direction of travel. Again, look where you want to go, and the car should follow.